Meet Harry Dresden, Chicago's first (and only) Wizard P.I. Turns out the 'everyday' world isfull of strange and magical things - and most of them don't play well with humans. That's where Harry comes in.
Luckily, however, he's not alone. Although most people don't believe in magic, the Chicago P.D. has a Special Investigations department, headed by his good friend Karrin Murphy. They deal with the . . . stranger cases. It's down to Karrin that Harry sneaks into Graceland Cemetery to meet a vampire named Mavra. Mavra has evidence that would destroy Karrin's career, and her demands are simple. She wants the Word of Kemmler - and all the power that comes with it. But first, Harry's keen to know what he'd be handing over. Before long he's racing against time, and six necromancers, to get the Word. And to prevent a Halloween that would truly wake the dead.
Magic - it can get a guy killed.
Jim Butcher is the author of the Dresden Files, the Codex Alera and the Cinder Spires series. His résumé includes a laundry list of skills which were useful a couple of centuries ago, and he plays guitar quite badly. An avid gamer, Jim plays tabletop games in varying systems, a variety of video games and LARPs whenever he can make time for it. He currently resides mostly inside his own head, but his head can generally be found in his home town of Independence, Missouri.
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher
Jim Butcher